Fallen Earth Beta - Version 1.5 - May 18th

Fallen Earth™ Game Version Notes

Latest Version: 1.5
May 14, 2009


Tutorial

* Fixed the "Raising Rifle" tooltip to tell player to look at the Attributes window.
* Changed Elena to console the player when they die in the tutorial.
* Changed the ATV in the tutorial to now face out of the tunnel.
* Fixed the White Crow to properly attack during the Enforcer tutorial mission.
* Fixed any goal confusion if the player grabs the medical supplies before finishing off the tutorial's Lighbearers mission.
* Changed the Enforcer NPCs in the tutorial to only react to healing if the player gets credit for it.
* Fixed the incorrect LifeNet location for Midway when the player leaves the tutorial.
* Fixed the issue where sometimes when trying to heal the Enforcers in the tutorial, the system would say that your view was obstructed.

Graphics

* Implemented tree canopy shadows as an advanced post processing effect.
* Fixed issues with gloss and alphablend materials.
* Fixed a new issue with some armor hiding part of the body when being unequipped.
* Fixed a possible crash with freeing some resources.

Items

* Overhauled the process for managing and saving items. This should fix the majority of item loss issues including vaults, vehicle storage, player storage, mail, auctions, trading, etc. Any new items that disappear after this patch should be reported immediatly using /bug. Previous items that have been lost will not be restored by this fix.
* Fixed an instant crafting exploit.
* Corrected the core attribute on Thermal Control knowledges, which would have stopped most of the Thermal Control injectors from working properly.
* Added Machinegun Ammo Schematics to Ballistics trainers in Picus Ridge, Post 23, Thorne’s Bluff, Gaia, Blackhill, and Chemtown.
* Set up the Mutagenics mutation injector knowledge books to function correctly, though all the related recipes are not entered yet.
* Added trophy reward items for the following missions: Silence the Thunder (Embry Crossroads), Finally Some Good News (Odenville), Gray's Postscript (Sunshine Corners), Lost City (New Flagstaff), Sound of Thunder (Oilville), Treachery and Lies (Blaine), Destroy the Beast (Brigg's Point), Go to the Devil (Devon Township), Sibling Rivalry/Carbon Copy (Old Kingman), Into the Hive (Spider Hill), and Outside the Box (Trader's Flat). These items can be equipped in a player's trinket slot to grant additional bonuses to skills and attributes.
* Corrected the skill requirement for Stanch Wound, Vol 2.
* Changed the skill required to make Medium Gunpowder and Heavy Gunpowder.
* Rebalanced the Camper's Hand Axe to grant +4 to a player's Nature tradeskill rather than +6.
* Changed the benefit of the Light Projectile Avoidance Vest.
* Removed numbers from the descriptions of many Enhanced Armor items, as those numbers are visible elsewhere in the tooltip.
* Changed the skill required to make the Crude Gas Mask.
* Corrected the Armor Use required to equip the Crude Filter Mask.
* Corrected the skill required to use and skill required to make the Pitchfork.
* Adjusted the weight of Crude Healing Drugs and Crude Pain Killer.
* Rebalanced and corrected the statistics of the Sickle and the Scythe.
* Corrected the Crossbow Schematics recipe to use a Ballistics facility.
* Corrected Crude Pain Killer to be usable while moving.
* Corrected Pierce Armor, Vol 5 to teach the correct knowledge.
* Corrected Reckless Attacks, Vol 3 to teach the correct knowledge.
* Corrected all three volumes of Reckless Attacks to match the name of the knowledge they teach.
* Added Death Toll gear and Death Toll merchants to conflict towns and open PvP areas.
* Corrected the fit of belts, jackets, and vests for male and female character models.
* Corrected medium shoulder pads and bracers to now fit over all shirts and jackets.
* Changed male and female bolt-on shaders from phong to normal tangent to fix glowing objects.
* Optimized and improved fourty-seven various objects as needed. Reduced polys, corrected UVs, repainted and shrunk textures, and overall improved visual performance.
* Fixed any items that restack when being equipped that could have been deleted from the player's inventory.
* Changed items with Stack Count > 1 to now try to distribute over players worn equipment first if possible.
* Fixed a bug where an item equip attempt deleted the item if more than one required slots were equipped.
* Changed equipping items so items are now put back into the sack if the wear attempt fails because all virtual slots were filled.
* Fixed a case where free sack slots were required to equip item if items being unequipped was just unholstered.
* Fixed an exploit with buying from merchant with items near the maximum stack count.
* Fixed a stacking bug: if the item was non-virtual and told to stack anywhere, it would only stack on one item before just placing remainder in first open slot.

Vaults

* Fixed a bug where regular vault items could unintentionally be put into the clan vault.
* Changed vaults so “No trade” items can no longer be put in the clan vault.
* Adjusted item withdrawals from the vault to now take into account the size of the items stack count for weight checks.
* Fixed a bug where if you dragged a non-tradeable item to the guild vault it would look like it disappeared.
* Fixed a guild vault issue dealing with "first time empty" vaults and "non-empty" vaults being opened back and forth.
* Fixed a guild vault and regular vault update mismatch when switching between multiple guild vaults and regular vaults while keeping the window open.
* Fixed a bug where if you dragged a non-tradable item to the guild vault it would appear to disappear.

Mutations

* Fixed mutations so when applying a self-only effect while having an NPC targeted will no longer play the particle effect on the target.
* Fixed negative mutations so they are no longer capable of being cast upon the player casting the mutation.

Chat

* Fixed a bug with the profanity filter where an unfiltered message could potentially be overwritten by a filtered one.
* Changed the Home and End keys to now move to the beginning and end of the typed area without needing the Shift. Pressing Shift + Home/End will select the text instead.

Vehicles

* Fixed a bug where players could create horses or vehicles while already having one active in the game.
* Fixed a bug where disabled horse or vehicle movement states were being reset from disabled to idle when added to the game.
* Fixed the disabled mounts so they will animate correctly and won't let you initiate a mount.
* Fixed an issue with the vehicles weight shift not displaying properly sometimes.
* Fixed the issue where spawning a horse next to a building made your horse spawn inside that building.
* Updated vehicles/horses so they will not be "forced out" while still in the game.
* Fixed an issue with "camping" vehicles/horses.

World Bosses

* Assigned a number of special abilities to the Chupacabra and adjusted his stats.
* Adjusted Sasquatch's stats and fixed a problem that caused the White Crow in that encounter to have no stats.
* Adjusted Geiger's stats and made the different phases of radiation scale better in damage. Adjusted the text to represent the transitions on radiation damage more clearly.

NPC AI

* Adjusted the NPC AI so some NPCs will no longer strafe or go prone.
* Adjusted the NPC AI so some outdoor NPCs have a shorter aggro range.
* Fixed a case where questors could have the wrong mission icon over their head.
* Adjusted NPC "Prone" aiming.
* Fixed bug for NPCs reverting to their generator default orientation whenever nearing "home".
* Fixed an issue with NPCs who cannot reach players while attacking will no longer jump around near the player, they will return to thier respawn point after several attempts to reach the player.
* Creatures who return back to their starting locations will now face their "default" positions.

Audio

* Fixed horse run sounds.
* Updated the LifeNet Restart sound in tutorial. Now uses both two-dimensional and three-dimensional sounds.
* All male NPCs have default combat sounds: aggro, hit, and die.
* All female NPCs have default combat sounds: aggro, hit, and die.
* Added player hit and death sounds for both males and females.
* Added more randomization to the hit sounds.
* Increased creature volume.
* Increased footstep volume.
* Improved the overall mix of audio in game.
* Fixed mobs so they will again aggro on players after returning home.
* Fixed mobs so they will travel back to their home location after losing aggro on a player.

Creatures

* Removed the strafing behavior from sandworms.
* Changed the DPS on Underdwellers to slashing damage to match their animation.

Conflict Towns

* Changed brains on conflict town guards so stationary guards will not seek out patrol paths except for Fender Gate.
* Fixed tiered conflict town merchants so they don't repeat items on their top tiers.
* Corrected an issue with conflict town guards not tiering up certain attributes properly.
* Changed conflict towns to allow factions to retain half of their control points (CP) after the town switches to a neutral state. This does not apply to the previous controller, whose points are reset to zero. Points will still be reset to zero when the town is switched from a neutral state to a controlled state.

Combat

* Changed the reticule to a circle for melee and shotguns. Also, the shotgun now has a larger radius for hitting an opponent.
* Updated the over-the-shoulder camera mode and adjusted the offset a bit so it doesn't go on top of the player at some angles.
* Prevented player combat if the player is under an effect where combat is disallowed.

Teams

* Fixed a bug where team event ownership was not transferring on team leader changes.
* Fixed team invites to always give the correct error message if the player is already on a team.

Skills

* Corrected the Inconspicuous effect at all ranks to drop threat properly from hostile NPCs.

UI

* Fixed an issue with the Actions so they now show up correctly when the window first opens in expanded all modes.
* Fixed an issue where the pin for item displays would get stuck.
* Minor updates to the equipment, container and vault windows to fix the scrollbar sliders and center the paperdoll.
* Mission window saves between session and doesn't always starts hidden.
* The lower level actions option is off by default.
* Changed the conflict town window's display to read only and can no longer be deleted.
* Fixed the Esc key to properly close the windows and menus that should be closed with Esc.
* Enabled hotbar actions to be able to be swapped.
* Fixed an issue with the item stack was not correct after attempting to split a stack by dragging failed.
* Fixed a bug that prevented the player from opening the mounts window after talking to a garage or stable manager.
* Increased Social Window 'Who' to show 200 players.

General

* Fixed a bug where other players were occasionally not sent to the client.
* Fixed a bug with NPCs occasionally showing up with level 0 and no health.
* Fixed a bug when entering the game you could see NPCs doing large displacements.
* Fixed the knockdown animations to now play correctly.
* Fixed a bug where if the player was teleported into a level they could appear above the ground.
* Fixed an issue with jumping and turning in first-person mode that caused the player's and camera's direction to be different.
* Fixed a potential crash in the physics engine with how the system loaded maps.
* Fixed a new issue with players leaning forward at times.
* Fixed the issue with getting stuck in sliding doors.
* Fixed the bug where the player wouldn't get up after a knockdown effect wore off.
* Changed the equipping items error results to now display on the client.
* Added a help tip for when players mouse-over interactive objects, if the help tips are enabled.
* Fixed the issue where entering into the Character Selection screen, one or more characters would have no clothes.
* Fixed a bug where if you teleported into a level you could appear above the ground.
* In PvP if a player is knocked down the attacker will now see them fall.
* Added senders name to COD mail replies.
* Fixed issue with trading across server boundaries.
* Made numerous changes to the login system to improve performance under load.

Sector One

* Removed item Dilute Combustible from Science merchants in starter towns.
* Boneclaw
o Restructured the greeting conversation on the "Jannix's Raider Bounty" mission so Jannix Boneclaw actually gives it.
o Added a Social trainer.
o Changed the voice of the Nature merchant.
o Adjusted the placement of the Firearms merchant to avoid collision problems.
o Corrected the label of the Science merchant.
o Adjusted the pathing for Slug and Freshy in town to take a more reliable path through the town.
* Clinton FARM
o Added a Social trainer.
o Corrected the body model and torso bolton on the Firearms merchant.
o Corrected the label of the Cooking merchant.
o Added a voice type and corrected the level of the mission merchant Walt Paver.
* Coppermine
o Assigned a female voice to the Tradeskill trainer.
* Depot 66
o Increased the respawn time on Arbiter Larson.
o Labeled the Nature merchant as such.
o Added a Social trainer.
o Amended the “Professional Experience” mission to generate a bounty target with a randomized name.
o Added a voice type and corrected the level of the mission merchant Lonnie Deuce.
* Embry Crossroads
o Labeled the Horse merchant as such and assigned him a voice.
o Assigned the Weapons merchant a female voice.
o Added a Social trainer.
o Corrected the body model and torso bolton of the stable manager to use townsperson models.
o Corrected three conversations pointing to the wrong missions in the Archive Coalition book management missions.
* Highway Bridge
o Corrected the XYZ for the "Water Under the Bridge" mission.
* Linewood
o Moved the Medicine merchant to level ground to keep her feet from being buried.
* Midway
o Added a Social trainer.
o Changed the name of a item needed for the “Vega's Gamble” mission to “Kingman Tires Ballpoint Pen” and clarified the mission text to explain where all items can be obtained.
o Relabeled the Weapons and Science merchants correctly.
* Mumford
o Lowered stats on the target creature for the "Humble Pie" mission.
o Removed a duplicate knowledge book from the Alpha mutations trainer.
o Added a Social trainer.
o Optimized the town to improve performance.
* Needle Eye
o Corrected the XYZ for the "Field Work" mission.
* North Burb
o Changed the reward for the "Reaching" mission so as not to duplicate the reward on the second step of the "All Sides" mission chain.
o Added a Social trainer.
o Corrected the voice types of the Geology and Firearms merchants.
o Placed Armor and Science merchants in the town.
* Odenville
o Placed local scavengers into an empty camp.
o Lowered a floating harvest node in Blackwind Caves to the ground.
o Assigned random and hidden names to craps interest object NPOs.
o Corrected the labels of the Science and the Food and Drink merchants.
o Added a voice type and corrected the level of the mission merchant Dee Benzer.
o Changed the voice of the Weaponry merchant.
* Oilville
o Replaced the large generator with four small ones in Gully Dog camp to keep the NPCs off the roofs of the tents.
o o Edited the dialogue string on Chunky Gurbles interest object to remove a gap.
* Old Kingman
o Placed a target object for the "White Hot Poker" mission.
o Added a voice type to the Mutations merchant.
o Corrected the name of the Weaponry merchant.
* Pass Chris
o Placed a missing target object for the fifth step of the "Method's Madness" mission chain.
* Simsonville
o Increased the numbers on the Throwback Stripling generators to ensure sufficient throwbacks for the "Dust and Ashes" mission.
o o Optimized the town to improve overall performance when in the area.
* · Slaughterville
o Corrected merchant inventories, labels, and voices.
* South Burb
o Corrected details on the Firearms merchant to make him wear his shirt.
o Changed the model on the Armor merchant to one with shoes.
o Moved the Horse merchant to level ground to keep her feet from being buried.
o Edited dialogue text on the second step of the "Forging Enemies" mission chain.
o Removed an extraneous Ballistics facility.
o Optimized the town to improve overall performance when in the area.
* Terance
o Deleted a harvest node that was spawning dead gully Dogs in the ceiling of the Old LifeNet Facility level.
o Assigned a female voice to Sue Walker.
o Assigned a voice to Cindy Prentiss.
o Added a Social trainer.
o Added a mounted travel flag to the outskirts of the town.
* Trailer Park
o Corrected the head of the Science merchant to avoid her having a mustache.
o Relabeled the Mutagenics trainer.
* Trumbull
o Corrected the voice types of both the First Aid and the Science trainer.
* Watchtower
o Lowered a floating harvest node.
o Corrected a facility flag on the Nature facility.
* Zanesville
o Added dialogue to the town's interest object.
o Flagged interest object NPCs as invulnerable.
o Assigned a female voice to the Science trainer.
o Optimized the town to improve overall performance when in the area.

Sector Two

* Revised merchants in all of the sector's towns.
* Haven
o Adjusted Brother Galyan's stats to reflect his boss build.
* Barret Manor
o Flagged the "Postmaster's Decree" mission to clean up items.
o Reviewed and corrected trainers.
* Devon Township
o Reviewed and corrected trainers.
* Picus Ridge
o Placed the generator for the deliver target of the "Learning to Teach" mission.
o Placed the missing target object for the fourth step of "The Path of Purity" mission chain.
o Assigned a voice to Marisa Tuttle.
* Sunshine Corners
o Raised harvest node to terrain surface.
* New Flagstaff
o Corrected an issue with the LifeNet pod in New Flagstaff.

Sector Three

* Chemtown
o Removed a duplicate string from an interest object's action.
* Dieseltown
o Optimized the town to improve overall performance when in the area.
* Fracture
o Fixed a typo in the "Stomp" interest object dialogue.
* Park City
o Added a mailbox at the Waffle Warehouse.

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