Build 119 Notes



New Patch




A new patch has been released.

Fixes and updates in this patch includes:
  • The bug that would freeze the GUI have been fixed
  • Bug where text on the HUD would be clipped (like player names) after a resolution change has been fixed
  • The bug where the chat box would get focus after pressing a hotkey for a window (e.g. the map) has been fixed
  • Fix for a bug where you would get extra speed if you swam along the bottom
  • Swim skill will now skill up again.
  • Some bugged quests have been fixed
  • Bug where you would lose footstep sounds after a respawn has been fixed
  • Timed quests will now display their countdown timer
  • Small graphics update to crafting window
  • Sync issues have been worked through and fixed. The problem of players jumping around on your screen should be severely reduced. We need your help to verify this.
  • More fixes has been done to the Clan and Journal window. If you still can't see them, please send us a bugreport with logs. (Also give it some time, since we are running in debug mode).
  • Holes and inconsistencies in the world have been fixed
  • Monster spawn rate has been increased and number of monsters in spawns has been increased.
  • A.I. has been tweaked
  • Changes to the chat system:
    • /tell has been enabled as an alias for /msg
    • /clan has been enabled as an alias for /say_clan
    • /officers has been enabled as an alias for /say_clan_officers
    • /party has been enabled as an alias for /say_party
    • Global chat has been disabled for players
    • /race has been enabled. This will send a chat message to all members of your race
    • /alliance has been enabled. This will send a chat message to all members of your racial alliance. (e.g. a human using it will send a message to Humans, Dwarves and Mirdains. An Ork using it will send a message to Orks and Mahirims. )
    • /calliance has been enabled. This will send a chat message to all Clans where both your clan and the other clan has declared each other as Allies.
  • Changes to damage, consumption of reagents and more has occured in these spells:
  • Blast in Lesser Magic has been tweaked
  • Eldritch Sphere in Lesser Magic has been tweaked
  • Heal Self in Lesser Magic has been tweaked
  • Health to Mana in Lesser Magic has been tweaked
  • Lay On Hands in Lesser Magic has been tweaked
  • Mana Missile in Lesser Magic has been tweaked
  • Mana to Stamina in Lesser Magic has been tweaked
  • Stamina to Health in Lesser Magic has been tweaked
  • Flesh Curse in Greater Magic has been tweaked
  • Frailty in Greater Magic has been tweaked
  • Heal Other in Greater Magic has been tweaked
  • Infliction Shield in Greater Magic has been tweaked
  • Infliction Ward in Greater Magic has been tweaked
  • Missile Fury in Greater Magic has been tweaked
  • Rend in Greater Magic has been tweaked
  • Shrapnel in Greater Magic has been tweaked
  • Venom in Greater Magic has been tweaked
  • Firebolt in Fire Magic has been tweaked
  • Dragon Breath in Fire Magic has been tweaked
  • Fireball in Fire Magic has been tweaked
  • Inferno in Fire Magic has been tweaked
  • Ball Lightning in Air Magic has been tweaked
  • Acid Arrow in Earth Magic has been tweaked
  • Icicle in Water Magic has been tweaked
  • Disease in Witchcraft Magic has been tweaked
  • Exhaust in Witchcraft Magic has been tweaked
  • Insect Swarm in Witchcraft Magic has been tweaked
  • Palsy in Witchcraft Magic has been tweaked
  • Pestilence in Witchcraft Magic has been tweaked
  • Sluggish in Witchcraft Magic has been tweaked
  • Stupidity in Witchcraft Magic has been tweaked
  • Some magic schools has had their charging effect tweaked.
  • Updates to the world (Worldbuilding)
  • Several fixes to rare client crashes.
  • We turned off more heavy logging and verification on the client side. Do, however, bear in mind that we are still running servers + clients in debug mode.

1 comment:

Roopyblue said...

Do any of these changes to spells make skilling magic feel like less of a grind?

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